Mutation
Mécanique MTG
Quand vous lancez un sort de créature pour son coût de mutation, la façon dont vous le lancez change quelque peu. Tout d'abord, vous payez le coût de mutation au lieu du coût de mana. Ensuite, le sort nécessite une cible. Plus précisément, une créature non-Humain ciblée que vous possédez. Sur Ikoria, les humains dépensent toute leur énergie à essayer de survivre, alors j'imagine que leurs cellules ne sont pas vraiment faites pour la mutation. La mutation peut être utilisée uniquement si vous lancez le sort. Si une carte de créature avec la mutation arrive sur le champ de bataille d'une autre façon, elle ne fait qu'arriver sur le champ de bataille.
Mutation Rules
A keyword that lets a creature card be cast as a mutating creature spell. See rule 702.140, “Mutate.”
- 702.140a: Mutate appears on some creature cards. It represents a static ability that functions while the spell with mutate is on the stack. “Mutate [cost]” means “You may pay [cost] rather than pay this spell’s mana cost. If you do, it becomes a mutating creature spell and targets a non-Human creature with the same owner as this spell.” Casting a spell using its mutate ability follows the rules for paying alternative costs (see 601.2b and 601.2f–h).
- 702.140b: As a mutating creature spell begins resolving, if its target is illegal, it ceases to be a mutating creature spell and continues resolving as a creature spell and will be put onto the battlefield under the control of the spell’s controller.
- 702.140c: As a mutating creature spell resolves, if its target is legal, it doesn’t enter the battlefield. Rather, it merges with the target creature and becomes one object represented by more than one card or token (see rule 729, “Merging with Permanents”). The spell’s controller chooses whether the spell is put on top of the creature or on the bottom. The resulting permanent is a mutated permanent.
- 702.140d: An ability that triggers whenever a creature mutates triggers when a spell merges with a creature as a result of a resolving mutating creature spell.
- 702.140e: A mutated permanent has all abilities of each card and token that represents it. Its other characteristics are derived from the topmost card or token.
- 702.140f: Any effect that refers to or modifies the mutating creature spell refers to or modifies the mutated permanent it merges with as it resolves.
MTGA Sets with Mutation
Cartes les plus récentes avec Mutation















