Listes de cartes
R 0068 – ZNR


Vol
Quand la Maîtresse des vents arrive sur le champ de bataille, piochez deux cartes, puis défaussez−vous d'une carte.
À chaque fois que vous lancez un sort d'éphémère, de rituel ou de sorcier, vous pouvez faire que la force et l'endurance de base de la Maîtresse des vents deviennent 4/1 ou 1/4 jusqu'à la fin du tour.
Créature
Standard
Pioneer
Alchemy
Historique
Intemporel
Brawl historique
- You don’t choose a power and toughness for Master of Winds as its ability triggers. Rather, as it resolves, you choose whether to have Master of Winds become 4/1, become 1/4, or not change its power and toughness.
- The ability of Master of Winds overwrites any previous effects that set its power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect.
- Effects that modify the power or toughness of Master of Winds without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness.
Statistiques Brawl historique en mode Construit
Stats pour Zendikar Rising en mode Limited
52.4%
3.9%
59.3%
500