Listes de cartes


U 0159 – SIR
Bandit de la Chaîne de Geier
Shadows over Innistrad Remastered (SIR)
Trouve les meilleurs decks Brawl historique pour Bandit de la Chaîne de Geier, son taux de victoire, sa popularité et les formats de MTG Arena où elle est légale !




Bandit de la Chaîne de Geier
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Créature
Alpha de la meute Vildin
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Créature
Standard
Pioneer
Alchemy
Historique
Intemporel
Brawl historique
- If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
- If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
- The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.