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Adolescente Ninja

Teenage Mutant Ninja Turtles (TMT)

Trova i migliori mazzi Standard per Adolescente Ninja, il suo winrate, la popolarità e i formati di MTG Arena in cui è legale!

Ultimo aggiornamento:
Adolescente Ninja
Adolescente Ninja

(Guadagni il livello successivo come una stregoneria per aggiungerne l'abilità.)

Ogniqualvolta una creatura che controlli lascia il campo di battaglia, ogni avversario perde 1 punto vita.

: Livello 2

Incantesimi
R 0067 – TMT
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • If a creature spell's sneak cost was paid, the creature it becomes enters tapped and attacking the same player, planeswalker, or battle as the creature that was returned to its owner's hand to pay its sneak cost. This is a rule specific to sneak; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player, planeswalker, or battle it's attacking.
  • Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
  • You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.
Show All 11 Rules

Statistiche Standard Constructed

51.2%
0.2%
53.6%
620

Statistiche Teenage Mutant Ninja Turtles Limited

53.9%
5.7%
56.5%
30,000

Mazzo Standard più popolare

Creature (24)
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Terre (24)