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Zona d'Addestramento

Avatar: The Last Airbender Eternal (TLE)

Trova i migliori mazzi Pioneer per Zona d'Addestramento, il suo winrate, la popolarità e i formati di MTG Arena in cui è legale!

Zona d'Addestramento
Zona d'Addestramento
TLE
MAT

Le abilità attivate delle creature che controlli costano in meno per essere attivate. Questo effetto non può ridurre il mana in quel costo a meno di un mana.

Incantesimi
M 0020 – TLE
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs {R}{R}, it costs {0}, or it costs only nonmana actions such as {T} or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of {1}.
  • Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs {R}, and Suppression Field says "Activated abilities cost {2} more to activate unless they're mana abilities." Since activating Urabrask's activated ability would now cost {2}{R}, Training Grounds reduces that cost back to {R}.
  • Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes {X}. For example, Drana, Kalastria Bloodchief has an activated ability that costs {X}{B}{B}. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only {3}{B}{B}. This is true even if the ability states that {X} must be paid with a certain color of mana, as Crimson Hellkite's ability does.
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