Listes de cartes
C 0010 – AFR


Artefact
Standard
Pioneer
Alchemy
Historique
Intemporel
Brawl historique
- Dungeons are removed from the game as a state-based action.
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.