Lista de cartas
U 0059 – AFR


Encantamiento
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
Poco común
Mazmorras
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.
- Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.