Companion
MTGメカニクス
相棒として選べるのは、1ゲームに1体のみです。選ばれた相棒は、ゲーム開始時にはメインデッキに入りません。代わりに、サイドボードに入ります。つまり、プレイしているフォーマットの最小デッキ枚数を満たすには、相棒を含めずにその枚数にする必要があります。構築フォーマットでは、相棒は15枚のサイドボードのうち1枠を占めることになります。ゲームを始めるに際し、あなたは相棒として選んだカードをすべてのプレイヤーに公開します。そしてゲーム中に一度、あなたのメイン・フェイズの間でスタックが空であるときに{3}を支払うことであなたの相棒をあなたの手札に加えることができます 。
Companion Rules
A keyword ability that allows a player to choose one creature card from outside the game as a companion if the restriction of that card’s companion ability is met. Once a player has chosen a companion, that player may pay {3} to put it into their hand once during the game. See rule 702.139, “Companion.”
- 702.139a: Companion is a keyword ability that functions outside the game. It’s written as “Companion—[Condition].” Before the game begins, you may reveal one card you own from outside the game with a companion ability whose condition is fulfilled by your starting deck. (See rule 103.2b.) Once during the game, any time you have priority and the stack is empty, but only during a main phase of your turn, you may pay {3} and put that card into your hand. This is a special action that doesn’t use the stack (see rule 116.2g). This is a change from previous rules.
- 702.139b: If a companion ability refers to your starting deck, it refers to your deck after you’ve set aside any sideboard cards. In a Commander game, this is also before you’ve set aside your commander.
- 702.139c: Once you take the special action and put the card with companion into your hand, it remains in the game until the game ends.
- 702.139d: Cards can enter Commander games from outside the game via the companion special action.
MTGA Sets with Companion
Companionを持つ最新のカード















