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霊(れい)気(き)池(ち)の驚(きょう)異(い)

Kaladesh Remastered (KLR)

霊(れい)気(き)池(ち)の驚(きょう)異(い)のためのベストヒストリックデッキを探そう。勝率・人気度・MTGアリーナで使用可能なフォーマットもチェック!

霊(れい)気(き)池(ち)の驚(きょう)異(い)
霊(れい)気(き)池(ち)の驚(きょう)異(い)

Whenever a permanent you control is put into a graveyard, you get (an energy counter).

, Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

アーティファクト
M 0219 – KLR
スタンダード
パイオニア
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  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
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