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관문 가로막기

Adventures in the Forgotten Realms (AFR)

Finde die besten Standard-Decks für 관문 가로막기, ihre Gewinnrate, Beliebtheit und die MTG-Arena-Formate, für die sie erlaubt ist!

관문 가로막기
관문 가로막기
Spontanzauber
C 0047 – AFR
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
Gewöhnlich
Gewölbe
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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