Limited Draft Guide

Avatar: The Last Airbender (TLA)

Crush your next MTG draft with our Avatar: The Last Airbender draft guide, including a color tier list, card ratings, set mechanics, and more.

Get better with Draftsmith

Improve at Draft and Sealed with Draftsmith, Untapped.gg’s draft and deck builder assistant.

Card Stats Preview

Set OverviewStats based on: Premier Draft

Fast
Slow
Short
Long
BestWorst
2025

Top Colors Combinations

Tier
Colors
6+ Wins
Popularity
Tier
A
Tier
B
Tier
C
Tier
D

Top Commons by Color

Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back

Archetypes & Signpost Uncommons

Popular Combat Tricks

Set Mechanics

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn't change when that card can be cast. If you airbend a creature that an opponent owns during your turn, they'll usually have to wait until their next turn to cast it again.

View all 0 Airbend cards

When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that's still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played.

View all 0 Earthbend cards

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don't lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won't have it during your second main phase.

View all 0 Firebending cards

To pay a waterbend cost, you can always just pay the requested mana. However, for each {1} in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

View all 0 Waterbend cards

A Saga creature is also a creature and can do everything a creature can do. It can attack, although not the turn it comes under your control. It can block. If it has any abilities or flavor text in addition to its chapter abilities, those abilities and flavor text will be in a separate part of its text box under its type line. Saga creatures aren't on the battlefield for a long time, but they can make a devastating impact in their short time with you.

View all 0 Saga Creatures cards

We're learning a lot of lessons already! Learn is a keyword action that lets you either discard a card and draw a card or put a Lesson card from outside the game into your hand.

View all 0 Lesson cards

Exhaust abilities can have all sorts of effects. Not all of them involve +1/+1 counters, and a few of them aren't even on creatures! They usually have an easy way to remember that they've been activated, though, whether that's putting a counter on the permanent with the ability or creating a tricked-out token. If a permanent with an exhaust ability that's already been activated leaves the battlefield and then returns, it's a new object with a new instance of its exhaust ability. That exhaust ability can be activated.

View all 0 Exhaust cards

Shrine is an enchantment type that has no inherent rules meaning, but each Shrine gets better and better as you control more and more Shrines.

View all 0 Shrine Enchantments cards