Limited Set Guide

Foundations (FDN)

Crush your next MTG draft with our Foundations draft guide, including a color tier list, card ratings, set mechanics, and more.

Set OverviewStats based on: Premier Draft

Fast
Slow
Short
Long
BestWorst
2024

Top Colors Combinations

Tier
Colors
6+ Wins
Popularity
Tier
A
Tier
B
Tier
C
Tier
D

Top Commons by Color

Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back

Signpost Uncommons

Most Popular Combat Tricks

Set Mechanics

You may cast a card with flashback from your graveyard. If you do, you pay its flashback cost rather than paying its mana cost. Flashback doesn't change when you can cast the spell, so a sorcery with flashback can still only be cast during your main phase. Also, casting a spell with flashback doesn't change its mana value. Mana value is always based on a spell's mana cost, even if you pay an alternative cost to cast it.

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Threshold abilities care about you having seven or more cards in your graveyard. Some threshold abilities are, like the one Crypt Feaster has, a triggered ability. Whenever Crypt Feaster attacks, its ability checks to see if there are seven or more cards in your graveyard. If there are, the ability triggers and goes onto the stack. Players can respond to this ability with instants or activated abilities.

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Prowess is a triggered ability that gives the creature that has it +1/+1 until end of turn whenever you cast a noncreature spell. Any spell you cast that isn't a creature will cause prowess to trigger. Remember that lands aren't spells, so playing a land won't cause prowess to trigger. Casting a spell that's a creature and also another type (such as an artifact creature) is still casting a creature spell, so prowess won't trigger in that case either.

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Raid abilities care in some way if you attacked this turn. It doesn't matter what happened during that attack. The hope is that your creatures got through and dealt some damage, or overcame some poor chumps sent to block them. But even if the attack didn't go so well and your attackers didn't survive, raid abilities will still see that you attacked.

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Planeswalkers are cast as spells, just like any other nonland cards. There's a number in the lower-right corner of each planeswalker card. That's its loyalty. It enters with that many loyalty counters on it, whether you cast the planeswalker as a spell or if it entered some other way. It needs those loyalty counters to stay by your side. If a planeswalker ever has no loyalty counters on it, it's put into the graveyard.

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