Cards List

Does Machines

Teenage Mutant Ninja Turtles (TMT)

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Does Machines
Does Machines

(Gain the next level as a sorcery to add its ability.)

When this Class enters, mill two cards, draw two cards, then discard two cards.

: Level 2

When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.

: Level 3

At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.

Enchantment
R 0034 – TMT
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • If the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can't be attached to another creature.
  • Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
  • The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
Show All 12 Rules

Constructed Standard Stats

49.6%
0.5%
50.4%
3,800

Limited Teenage Mutant Ninja Turtles Stats

54.0%
5.3%
57.9%
26,000

Most Popular Standard Deck

Creature (24)
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Land (24)