Cards List

Krang, Master Mind

Teenage Mutant Ninja Turtles (TMT)

Find the best Standard decks for Krang, Master Mind, it's winrate, popularity and the MTG Arena formats where it is legal!

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Krang, Master Mind
Krang, Master Mind

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.

Krang gets +1/+0 for each other artifact you control.

Artifact
Creature
R 0043 – TMT
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • If you have four or more cards in hand when Krang enters, his second ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you have four or more card in hand at that time, the ability won't resolve and none of its effects will happen.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as affinity for artifacts). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

Constructed Standard Stats

48.2%
1.1%
49.5%
6,800

Limited Teenage Mutant Ninja Turtles Stats

53.6%
5.2%
56.8%
25,000

Most Popular Standard Deck

Creature (24)
(8)
(4)
Land (24)