Cards List

"The first rule of the ninja is ‘do no harm.' Unless you need to do harm. Then do lots of harm!"R 0169 – TMT


If an ability of a Ninja creature you control triggers, that ability triggers an additional time.
: Target Ninja can't be blocked this turn.
Creature
"The first rule of the ninja is ‘do no harm.' Unless you need to do harm. Then do lots of harm!"
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities are triggered abilities and will have "when," "whenever," or "at" in their reminder text.
- In some cases involving linked abilities, an ability requires information about "the exiled card." When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist's enters ability triggers twice (probably because it entered as a Ninja due to another effect), two cards are exiled. The value of X in the activation cost of Elite Arcanist's other ability is the sum of the two cards' mana values. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.
- Splinter's first ability doesn't copy the triggered ability; it just causes the ability to trigger an additional time. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
Constructed Standard Stats
47.1%
0.4%
46.0%
2,800
Limited Teenage Mutant Ninja Turtles Stats
52.5%
5.2%
53.1%
25,000