Cards List

Irma, Part-Time Mutant

Teenage Mutant Ninja Turtles Eternal (TMC)

Find the best Historic decks for Irma, Part-Time Mutant, it's winrate, popularity and the MTG Arena formats where it is legal!

Irma, Part-Time Mutant
Irma, Part-Time Mutant

At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part−Time Mutant and she has this ability. Then put a +1/+1 counter on her.

Creature
R 0012 – TMC
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
Rare
Human
Mutant
Shapeshifter
Counters
Historic
Teenage Mutant Ninja Turtles Eternal
  • You don't have to choose a target for Irma's ability. However, if you do and the target creature is an illegal target as Irma's ability tries to resolve, it won't resolve and none of its effects will happen. Irma won't become a copy of anything else, and you won't put a +1/+1 counter on her.
  • Irma copies exactly what was printed on the original creature and nothing else, with the listed exceptions (unless that creature is copying something else; see below). She doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.
  • If the copied creature has {X} in its mana cost, X is 0.
Show All 5 Rules

Constructed Historic Stats

Most Popular Historic Deck

Creature (24)
(8)
(4)
Land (24)