Cards List
M 0075 – M21


You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
: Draw a card, then discard a card.
: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
: Take two extra turns after this one.
Planeswalker
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- Teferi's first ability doesn't change how many of his abilities you can activate during each turn.
- You draw a card and discard a card all while Teferi's first loyalty ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
- While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.
Constructed Pioneer Stats
45.6%
0.1%
30.4%
90