Cards List
R 0001 – JMP


Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
Enchantment
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
Rare
Jumpstart
- Combat damage is the damage that’s dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it’s dealt during a combat phase by an attacking or blocking creature.
- Effects that cause you to lose life aren’t prevented.