Cards List

Many hands for many evils.R 0018 – JMP


Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Creature
Many hands for many evils.
- If you haven't gained life by the time your end step begins, the triggered ability won't trigger at all.
- The triggered ability looks at whether you've gained life in the turn, even if Witch of the Moors wasn't on the battlefield when you gained life. It doesn't care if you also lost life, even if you lost more life than you gained.
- The triggered ability triggers just once, no matter how much life you've gained.