Cards List

Squad Commander

Zendikar Rising (ZNR)

Find the best Pioneer decks for Squad Commander, it's winrate, popularity and the MTG Arena formats where it is legal!

Squad Commander
Squad Commander

When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.

Creature
R 0041 – ZNR
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • Squad Commander's last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0 or gain indestructible.
  • Once Squad Commander's last ability has resolved, the affected creatures won't lose +1/+0 or indestructible if you no longer have a full party.
  • To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
Show All 7 Rules

Constructed Pioneer Stats

Limited Zendikar Rising Stats

56.2%
3.6%
54.9%
470

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