Cards List
U 0168 – TLE


TLE
FIC
FDN
JMP
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
- Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
Constructed Standard Stats
44.3%
0.0%
41.9%
250
Limited Foundations Stats
47.3%
0.7%
-
180