Cards List

Tandem Tactics

Jumpstart (JMP)

Find the best Historic decks for Tandem Tactics, it's winrate, popularity and the MTG Arena formats where it is legal!

Tandem Tactics
Tandem Tactics

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

Instant
C 0135 – JMP
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
Common
Jumpstart
  • You can cast Tandem Tactics with no targets. When it resolves, you’ll gain 2 life. However, if you cast Tandem Tactics with any targets and all of those targets are illegal as it tries to resolve, it won’t resolve and none of its effects will happen. You won’t gain 2 life in that case.

Constructed Historic Stats

Most Popular Historic Deck

Creature (24)
(8)
(4)
Land (24)