Cards List

Eccentric Apprentice

Adventures in the Forgotten Realms (AFR)

Find the best Pioneer decks for Eccentric Apprentice, it's winrate, popularity and the MTG Arena formats where it is legal!

Eccentric Apprentice
Eccentric Apprentice

Flying

When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)

At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

Creature
U 0057 – AFR
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • Eccentric Apprentice's last ability works even if it wasn't on the battlefield when you completed a dungeon and even if the dungeon was completed on a previous turn.
  • A creature that becomes a Bird this way loses all other creature types but does not lose any of its abilities.
  • The last ability will overwrite any previous effects that set the creature's power and toughness to specific numbers. Effects that otherwise modify the target creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
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