Cards List
R 0171 – AFR


Trample
Whenever Zalto is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- If Zalto is dealt lethal damage, you will still get to venture into the dungeon.
- If Zalto is dealt damage by multiple sources at the same time (usually creatures blocking it), you will only venture into the dungeon once.
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.