Cards List

Find the Path

Adventures in the Forgotten Realms (AFR)

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Find the Path
Find the Path

Enchant land

When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchanted land has ": Add ."

Enchantment
C 0183 – AFR
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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Constructed Pioneer Stats

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