Cards List

Fifty Feet of Rope

Adventures in the Forgotten Realms (AFR)

Find the best Pioneer decks for Fifty Feet of Rope, it's winrate, popularity and the MTG Arena formats where it is legal!

Fifty Feet of Rope
Fifty Feet of Rope

Climb Over — : Target Wall can't block this turn.

Tie Up — , : Target creature doesn't untap during its controller's next untap step.

Rappel Down — , : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Artifact
U 0244 – AFR
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • Activating the Climb Over ability after a Wall has blocked won't change or undo that block.
  • The Tie Up ability doesn't tap the creature, it just prevents it from untapping if it is already tapped or becomes tapped through some other means.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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Constructed Pioneer Stats

Most Popular Pioneer Deck

Creature (24)
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Land (24)