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Fifty Feet of Rope

Adventures in the Forgotten Realms (AFR)

Trouve les meilleurs decks Standard pour Fifty Feet of Rope, son taux de victoire, sa popularité et les formats de MTG Arena où elle est légale !

Fifty Feet of Rope
Fifty Feet of Rope
Artefact
U 0244 – AFR
Standard
Pioneer
Alchemy
Historique
Intemporel
Brawl historique
  • Activating the Climb Over ability after a Wall has blocked won't change or undo that block.
  • The Tie Up ability doesn't tap the creature, it just prevents it from untapping if it is already tapped or becomes tapped through some other means.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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