Cards List



The warriors of Kaldheim burned the soul of their world to keep it out of Phyrexia's hands.R 0145 – MOM




Invasion of Kaldheim
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Battle
Pyre of the World Tree
Discard a land card: This enchantment deals 2 damage to any target.
Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
Enchantment
The warriors of Kaldheim burned the soul of their world to keep it out of Phyrexia's hands.
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- Both Invasion of Kaldheim and Pyre of the World Tree have an ability that allow you to play cards from exile. You may play those cards during the specified duration even if the permanent with the ability leaves the battlefield or you lose control of it.
- Playing the exiled cards follows the normal rules for playing those cards. You must pay their costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.
- Unless an effect allows you to play additional lands that turn, you can play an exiled land card only if you haven’t played a land yet that turn.