Cards List

Case of the Gateway Express

Murders at Karlov Manor (MKM)

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Case of the Gateway Express
Case of the Gateway Express

When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.

To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Creatures you control get +1/+0.

Enchantment
U 0008 – MKM
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • Each Case has two special keyword abilities: to solve and solved.
  • "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
  • The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
Show All 9 Rules

Constructed Standard Stats

53.6%
0.3%
53.0%
2,200

Limited Murders at Karlov Manor Stats

56.0%
10.0%
56.0%
1,100

Most Popular Standard Deck

Creature (24)
(8)
(4)
Land (24)