Cards List

Case of the Locked Hothouse

Murders at Karlov Manor (MKM)

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Case of the Locked Hothouse
Case of the Locked Hothouse

You may play an additional land on each of your turns.

To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)

Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Enchantment
R 0155 – MKM
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • The effect of Case of the Locked Hothouse that allows you to play an additional land is cumulative with similar effects. For example, if you control two Case of the Locked Hothouses, you'll be able to play three lands during each of your turns.
  • Each Case has two special keyword abilities: to solve and solved.
  • "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
Show All 10 Rules

Constructed Standard Stats

49.9%
0.1%
49.0%
800

Limited Murders at Karlov Manor Stats

54.6%
5.1%
58.0%
590

Most Popular Standard Deck

Creature (24)
(8)
(4)
Land (24)