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Claim Jumper

Outlaws of Thunder Junction (OTJ)

Finde die besten Standard-Decks für Claim Jumper, ihre Gewinnrate, Beliebtheit und die MTG-Arena-Formate, für die sie erlaubt ist!

Claim Jumper
Claim Jumper
Kreatur
R 0008 – OTJ
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
Selten
  • For example, say you control three lands, one opponent controls four lands, and another opponent controls five lands. As Claim Jumper's ability resolves, at least one opponent controls more lands than you, so you search for a Plains card and put it onto the battlefield tapped. Now you control four lands, but there's still an opponent who controls more lands than you, so you repeat the process once, searching for another Plains. You end up controlling five lands (two tapped Plains plus your original three, which you probably tapped to cast Claim Jumper in the first place).
  • When Claim Jumper enters the battlefield, its triggered ability will check to see if at least one opponent controls more lands than you. If none do, the ability won't trigger at all. If the ability does trigger, it will check again as it tries to resolve. If there's no longer an opponent that controls more lands than you, the ability won't do anything.

Deckbau-Standard-Statistik

Beliebtestes Standard-Deck

Kreatur (24)
(8)
(4)
Land (24)