Cards List

Step Between Worlds

Outlaws of Thunder Junction (OTJ)

Find the best Standard decks for Step Between Worlds, it's winrate, popularity and the MTG Arena formats where it is legal!

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Step Between Worlds
Step Between Worlds

Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Sorcery
R 0070 – OTJ
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • Players decide and announce in turn order, starting with the active player, whether they want to shuffle their hand and graveyard into their library. Then, all players who chose to do so shuffle their hands and graveyards into their libraries and draw seven cards. Players later in the turn order will know the choices made by players before them.
  • A player whose hand and/or graveyard contain no cards can still choose to shuffle their hand and graveyard into their library. If they do, they’ll still draw seven cards.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
Show All 7 Rules

Constructed Standard Stats

53.8%
0.1%
76.9%
690

Limited Outlaws of Thunder Junction Stats

-
0.4%
-
98

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