Cards List

Take for a Ride

Outlaws of Thunder Junction (OTJ)

Find the best Standard decks for Take for a Ride, it's winrate, popularity and the MTG Arena formats where it is legal!

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Take for a Ride
Take for a Ride

Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Sorcery
U 0148 – OTJ
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • Take for a Ride can target any creature, even one that’s untapped or one you already control.
  • Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
  • A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
Show All 7 Rules

Constructed Standard Stats

44.4%
0.0%
23.1%
36

Limited Outlaws of Thunder Junction Stats

46.6%
6.2%
46.8%
1,500

Most Popular Standard Deck

Creature (24)
(8)
(4)
Land (24)