Cards List

Rise of the Varmints

Outlaws of Thunder Junction (OTJ)

Find the best Standard decks for Rise of the Varmints, it's winrate, popularity and the MTG Arena formats where it is legal!

Rise of the Varmints
Rise of the Varmints

Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Sorcery
U 0179 – OTJ
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • The value of X is determined only once, as Rise of the Varmints resolves.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
Show All 6 Rules

Constructed Standard Stats

Limited Outlaws of Thunder Junction Stats

47.8%
2.8%
50.3%
710

Most Popular Standard Deck

Creature (24)
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(4)
Land (24)