Cards List
C 0050 – MH3


Choose target spell. You get (two energy counters), then you may pay any amount of . Counter that spell unless its controller pays for each paid this way.
Instant
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- You choose the target spell as you cast Aether Spike. You don't choose how much {E} to pay until Aether Spike is resolving. No player may take actions between the time you choose how much {E} to pay and the time the target spell's controller chooses whether or not to pay {1} for each {E} paid this way.
- You may pay zero {E}. You will get {E}{E}, and the target spell will resolve as long as its controller chooses to pay {0}. In most cases, this won't be a difficult choice for them.
- {E} is the energy symbol. It represents one energy counter.
Constructed Historic Stats
47.4%
0.2%
50.0%
38
Limited Modern Horizons 3 Stats
54.2%
14.1%
58.1%
2,300