Cards List
R 0043 – FIN


White spells you cast cost less to cast.
If you would gain life, you gain twice that much life instead.
, : Creatures you control gain flying and lifelink until end of turn.
Artifact
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- If an effect would set your life total to a specific number that's higher than your current life total, that effect causes you to gain life equal to the difference. The Wind Crystal will then double the amount of life that effect would cause you to gain. For example, if you have 3 life and an effect says that your life total "becomes 10," you would gain 7 life which The Wind Crystal doubles to 14, so your life total will actually become 17.
- In the rare case where you control two of The Wind Crystal, life you gain is multiplied by four. Three of The Wind Crystal means life you gain is multiplied by eight, and so on.
- To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of The Wind Crystal's first ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
Constructed Standard Stats
50.8%
0.2%
53.3%
1,700
Limited Final Fantasy Stats
49.3%
3.4%
49.8%
820