Cards List

Summon: Esper Ramuh

Final Fantasy (FIN)

Find the best Standard decks for Summon: Esper Ramuh, it's winrate, popularity and the MTG Arena formats where it is legal!

Summon: Esper Ramuh
Summon: Esper Ramuh

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.

II, III — Wizards you control get +1/+0 until end of turn.

Enchantment
Creature
U 0161 – FIN
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • Use the number of noncreature, nonland cards in your graveyard as Summon: Esper Ramuh's first chapter ability resolves to determine how much damage is dealt.
  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
Show All 10 Rules

Constructed Standard Stats

Limited Final Fantasy Stats

49.5%
5.8%
50.1%
1,300

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