Cards List

Summon: G.F. Cerberus

Final Fantasy (FIN)

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Summon: G.F. Cerberus
Summon: G.F. Cerberus

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.

III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.

Enchantment
Creature
R 0162 – FIN
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
Show All 16 Rules

Constructed Standard Stats

Limited Final Fantasy Stats

51.7%
4.2%
51.0%
1,000

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