Cards List

Summon: Fenrir

Final Fantasy (FIN)

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Summon: Fenrir
Summon: Fenrir

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.

III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.

Enchantment
Creature

"Who dares summon me from the darkness?"
U 0203 – FIN
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
  • Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
Show All 9 Rules

Constructed Standard Stats

50.9%
0.8%
54.6%
6,400

Limited Final Fantasy Stats

55.6%
9.3%
61.8%
2,200

Most Popular Standard Deck

Creature (24)
(8)
(4)
Land (24)