Lista de cartas
U 0244 – AFR


Escalar — : A Barreira alvo não pode bloquear neste turno.
Amarrar — , : A criatura alvo não é desvirada durante a próxima etapa de desvirar de seu controlador.
Descer de rapel — , : Aventure−se na masmorra. Ative somente como um feitiço. (Entre na primeira sala ou prossiga para a próxima.)
Artefato
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- Activating the Climb Over ability after a Wall has blocked won't change or undo that block.
- The Tie Up ability doesn't tap the creature, it just prevents it from untapping if it is already tapped or becomes tapped through some other means.
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.