Cards List

Quinze Metros de Corda

Adventures in the Forgotten Realms (AFR)

Find the best Standard decks for Quinze Metros de Corda, it's winrate, popularity and the MTG Arena formats where it is legal!

Quinze Metros de Corda
Quinze Metros de Corda
Artifact
U 0244 – AFR
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • Activating the Climb Over ability after a Wall has blocked won't change or undo that block.
  • The Tie Up ability doesn't tap the creature, it just prevents it from untapping if it is already tapped or becomes tapped through some other means.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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Constructed Standard Stats

Most Popular Standard Deck

Creature (24)
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Land (24)