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鬼怪要人穆克斯

Jumpstart (JMP)

为 鬼怪要人穆克斯 寻找最佳的史迹套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

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鬼怪要人穆克斯
鬼怪要人穆克斯

When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.

Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

生物
R 0024 – JMP
标准
先驱
炼金
史迹
永续
史迹争锋
  • If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • The bonus Muxus gets is determined only as its last ability resolves. Once that happens, the bonus won't change later in the turn even if the number of Goblins you control changes.

史迹构筑赛统计

64.2%
0.4%
58.7%
95

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