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战斗神哈尔瓦 // 诸境之剑

Kaldheim (KHM)

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战斗神哈尔瓦 // 诸境之剑
战斗神哈尔瓦 // 诸境之剑
战斗神哈尔瓦 // 诸境之剑
战斗神哈尔瓦 // 诸境之剑

战斗神哈尔瓦 // 诸境之剑

由你操控且受有灵气或佩带武具的生物具有连击异能。

在每次战斗开始时,选择目标结附或装备在由你操控之生物上的灵气或武具和目标由你操控的生物。你可以将前者结附或装备在后者上。

武具

生物

战斗神哈尔瓦 // 诸境之剑

佩带此武具的生物得+2/+0且具有警戒异能。

当佩带此武具的生物死去时,将该生物移回其拥有者手上。

佩带

神器

It cuts through the Cosmos itself, carving new Omenpaths between the realms.
M 0015 – KHM
标准
先驱
炼金
史迹
永续
史迹争锋
  • A creature you control is enchanted or equipped if there's an Aura or an Equipment attached to it. You don't have to control that Aura or Equipment.
  • Similarly, you don't have to control the Aura or Equipment that you choose as a target of Halvar's triggered ability, but it must be attached to a creature you control.
  • If either target of the triggered ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Aura or Equipment is already attached to the target creature, nothing happens.
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