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妖精曲弓

Kaldheim (KHM)

为 妖精曲弓 寻找最佳的先驱套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

妖精曲弓
妖精曲弓

当妖精曲弓进战场时,你可以支付。若你如此作,则派出一个1/1绿色妖精/战士衍生生物,然后将妖精曲弓装备于其上。

佩带此武具的生物得+1/+2且具有延势异能。

佩带

神器
U 0166 – KHM
标准
先驱
炼金
史迹
永续
史迹争锋
  • You decide whether to pay {2} as the enters-the-battlefield ability resolves. If you do, you immediately create the Elf Warrior creature token and attach Elven Bow to it. No players may respond to your decision to pay or not, and no player may take actions during this process.
  • The Elf Warrior creature token enters the battlefield as a 1/1 creature. Any abilities that trigger when a creature with a certain power or toughness enters the battlefield will see the token enter as a 1/1 creature.

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