卡牌列表

哈拉德一统妖精

Kaldheim (KHM)

为 哈拉德一统妖精 寻找最佳的史迹争锋套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

哈拉德一统妖精
哈拉德一统妖精

(于此传纪进战场时及于你抓牌步骤后,加一个学问指示物。到III后牺牲之。)

I — 磨三张牌。你可以将一张妖精或泰瓦牌从你的坟墓场放进战场。

II — 在每个由你操控的妖精上各放置一个+1/+1指示物。

III — 本回合中,每当一个由你操控的妖精攻击时,目标由对手操控的生物得−1/-1直到回合结束。

结界
R 0213 – KHM
标准
先驱
炼金
史迹
永续
史迹争锋
  • For the chapter I ability, the Elf or Tyvar card you put onto the battlefield can be one of the cards you just milled, or it may be one that was already in your graveyard.
  • Only Elves you control as the chapter II ability resolves will get a +1/+1 counter. Elves that come under your control later in the turn will not.
  • Conversely, the triggered ability created by the chapter III ability will trigger whenever any Elf you control attacks that turn, even if you didn’t control that Elf as the chapter III ability resolved.
显示全部 11 条规则

史迹争锋构筑赛统计

热门史迹争锋套牌

生物 (24)
(8)
(4)
(24)