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Adventures in the Forgotten Realms (AFR)

为 密门 寻找最佳的先驱套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

密门
密门

守军

:深入地城。只能于法术时机起动。(进入第一个房间,或前进至下一个房间。)

神器
生物
C 0071 – AFR
标准
先驱
炼金
史迹
永续
史迹争锋
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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