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凯旋冒险者

Adventures in the Forgotten Realms (AFR)

为 凯旋冒险者 寻找最佳的史迹争锋套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

凯旋冒险者
凯旋冒险者

死触

只要是在你的回合中,凯旋冒险者便具有先攻异能。

每当凯旋冒险者攻击时,深入地城。(进入第一个房间,或前进至下一个房间。)

生物
R 0237 – AFR
标准
先驱
炼金
史迹
永续
史迹争锋
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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