Limited Draft Guide
Marvel Super Heroes (MSH)
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Set OverviewStats based on: Premier Draft
Archetypes & Signpost Uncommons
Popular Combat Tricks
Set Mechanics
Each power-up ability is an activated ability that can be activated only once. You'll put one or more +1/+1 counters on the creature. These serve as a handy reminder that you activated the power-up ability. There may also be other effects, some of them quite devastating. If the creature enters and you activate the power-up ability all in the same turn, you get a discount on the power-up activation. That activation cost will be reduced by the creature's mana cost.
View all 0 Power-up cardsTeamwork is found on a selection of instants and sorceries in this set. It represents an optional additional cost to cast those spells. If you choose to cast a spell with teamwork, check out the number included in the teamwork ability and tap any number of untapped creatures you control with total power equal to or greater than that number. Teamwork can provide either an additional effect or an upgraded effect. Read each teamwork card carefully so you know exactly what you're signing your squad up for.
View all 0 Teamwork cardsPlan is a new enchantment subtype found on a group of enchantments that, appropriately enough, lay out a plan for you. Each has a triggered ability that tells you what action you need to take to advance the plan. This triggered ability will put a plan counter on the enchantment and give you a minor reward as it resolves. A second ability will reward you for bringing the Plan to fruition, triggering when a certain plan counter is put on the enchantment. For Doom Reigns Supreme, that's the fifth plan counter. As that triggered ability resolves, you'll sacrifice the Plan and unlock your ultimate reward.
View all 0 Plan cardsThe Obscura faction deceives and manipulates their way to power. This is represented by the connive keyword action, which helps you scheme for the future. Some spells and abilities instruct a creature to connive. To do so, its controller draws a card and discards a card. If they discarded a nonland card this way, they put a +1/+1 counter on that creature.
View all 0 Connive cardsPrevious Magic sets have included double-faced cards that required you to play them with their front faces up and transform them in some way to get to the back faces. The Zendikar Rising set features an exciting new take on this concept with modal double-faced cards: they don't transform, but instead you can play either face right away!
View all 0 Modal Double-Faced Cards cards