Limited Sealed Guide

Unranked Game Mode

The Hobbit (HOB)

Crush your next MTG draft with our The Hobbit draft guide, including a color tier list, card ratings, set mechanics, and more.

Unranked Game Mode

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Card Stats Preview

Set OverviewStats based on: Sealed

Fast
Slow
Short
Long
BestWorst
2026

Top Colors Combinations

Tier
Colors
6+ Wins
Popularity
Tier
A
Tier
B
Tier
C
Tier
D

Top Bombs by Color

Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back

Archetypes & Signpost Uncommons

Popular Combat Tricks

Set Mechanics

Storied is a static ability that dutifully looks over the permanents you control, waiting for two things to be true: One, that you control a permanent with storied. Two, you control three or more artifacts, legendary permanents, and/or Sagas. You may remember these as the same permanents that made up the historic batch, although historic isn't returning in this set. As soon as both of those things are true, you have an enduring story for the rest of the game.

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Recruit is a new keyword action. When told to recruit, first draw a card. Yay! Cards are great. Then discard a card. Yay! Who needed that card? If you discarded a nonland card, create a 1/1 white Human Soldier creature token. Recruit fills up your side of the battlefield and your graveyard, all while accelerating you through your library, hopefully toward the perfect draw.

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Every hone counter on an Equipment gives +1/+0 to the equipped creature. Notably, this isn't an ability given to the Equipment. It's just true because of rules associated with the counter.

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Adventurer cards are creature cards, but each has a set of alternative characteristics in a subset frame on the left of its text box. You may cast the card as its Adventure—if you do, you can cast it as a creature later.

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Amass empowers you to creature your own Zombie horde. Here's how it works. When instructed to amass, ask yourself one simple question: does annihilating this world spark joy? Then, another question: do you control an Army? If you don't already control an Army creature, you create a 0/0 black Zombie Army creature token. Then put a number of +1/+1 counters on one of your Armies equal to the number after amass.

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