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Linvala, Shield of Sea Gate

Zendikar Rising (ZNR)

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Linvala, Shield of Sea Gate
Linvala, Shield of Sea Gate

Flying

At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

Creature
R 0226 – ZNR
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • Linvala’s middle ability won’t trigger at all if you don’t have a full party as your combat phase begins. It won’t affect the target if you don’t have a full party as it resolves. The number of creatures in your party may change between these times, however.
  • The nonland permanent remains affected until your next turn even if the number of creatures in your party changes or Linvala leaves the battlefield.
  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip) are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected.
Show All 9 Rules

Constructed Pioneer Stats

52.0%
0.0%
72.7%
25

Limited Zendikar Rising Stats

53.7%
2.2%
64.5%
270

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